“One Day More:” My Final Options for Worlds

Hey guys, Phinn again. As this article goes up, Worlds is happening tomorrow. Before we all hop in the pit, I want to cover my final options going into the tournament. This piece won’t be super text-heavy because I’m tight on time. However, these are my exact lists for all of my options, so it should be worth your time.

Before I get into this piece, I want to thank all of our subscribers and viewers. You guys are what make this site run, and we appreciate all of you!

First I want to cover my Seismitoad/Bats options. I forgot to talk about it in the podcast this week, because I was very interested in the awesome Night March list we made – you can check that out here if you’d like. Currently, I’m very fond of two variants of the Toad/Bats deck: the Lugia variant, and the Yveltal variant.

First I’ll cover the version that is more similar to the lists you guys are used to seeing from me. The Lugia version really doesn’t change a whole lot. This is the list I have decided on.


Pokémon – N Trainers – N Energy – 9
4 Seismitoad EX 4 Professor Sycamore 4 VS Seeker 5 Water
1 Lugia EX 4 N 4 Ultra Ball 4 Double Colorless
4 Zubat 1 Skyla 4 Super Scoop Up
3 Golbat 2 AZ 3 Fighting Fury Belt
2 Crobat 2 Lysandre 1 Super Rod
2 Shaymin EX 1 Delinquent 1 Startling Megaphone
2 Rough Seas
2 Silent Lab

To make things easier on you guys, the difference between this list and my Nationals list is: -1 Xerosic, -1 Pokemon Center Lady, and +1 Lugia EX, +1 Delinquent.

The idea behind these changes is that we’re getting the most use out of the fewest techs. Both of these changes help the Trevenant matchup significantly. Lugia is great for early game aggression, as well as for discarding stadiums with Deep Hurricane.  Coupled with Delinquent, this wins you the stadium war. In my opinion, these changes are enough to make Trevenant slightly favorable. The Delinquent in particular should be very helpful. The matchup was never unfavorable to begin with, but gets a little more reliable with these adjustments.

Vespiquen/Vileplume also becomes a little bit easier because of Lugia EX. Lugia will give you a shot at winning pretty much any game where you go first. The big guy is very hard to one shot, so 2-3 attacks should be expected. Much of the time, Vespiquen Vileplume can’t deal with one-shots every turn and will usually lose. Lugia is one card that turns a borderline auto-loss into almost a 50/50.

Delinquent also finds use anytime you’re going to switch from using Quaking Punch to using Lugia, or using Grenade Hammer. This is because it makes it a lot more difficult for them to capitalize on lifting the item lock. It also forces your opponent to guess about what to prepare for. If they expect to be item locked, they may discard their VS Seeker, but if they think they will be Grenade Hammer, they might discard their Supporter. It puts them in a very awkward position where they usually have to take a big risk. Delinquent is a card I was considering for Nationals, and in hindsight I may have wanted to include it instead of the Pokemon Center Lady, or maybe the Xerosic.

That’s about all there is to say about the changes, if you want to know more about the deck, you can read one of my older articles here which explains the deck in detail. With that, I’ll move on to the other variant.

Then there is the second variant I’m testing, which I am a little more fond of at the moment. It has been an idea I considered for a while but never had the guts to try it out. After struggling with Vespiquen/Vileplume and Trevenant, this is the other solution I came up with.

(On a side note: sorry for posting this, Danny.)

This is the list that I have at the moment, however some cards are in and out of the list. I’ll explain those briefly bellow. As you can see, there is a little more changed for this version; I needed to swap out more than just two cards this time.

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