A guide to rogue – The success and failure

Welcome back subscribers! For those who don’t know, I am Hunter Butler – writer and team member for Cut or Tap and the 2020 Dallas Regional Champion! I have been blessed enormously since we last spoke; I obtained my invite to the 2020 World Championship, conquered the Dallas Regionals with an extremely rogue concept, made top 8 at the 2020 Knoxville Regional Championship, and have … Continue reading A guide to rogue – The success and failure

In Tha Pen: On the COVID-19 Crisis and Creatively Keeping Keen in the Meantime

Hello all! The world is on fire, so it appears. If not the crisis it has been made out to be, the coronavirus–and more specifically the resulting contagion of COVID-19, has been a massive disruption to the lives of all. My college has moved toward online classes for the remainder of the year, so I’ve been fortunate enough to be able to move back in … Continue reading In Tha Pen: On the COVID-19 Crisis and Creatively Keeping Keen in the Meantime

The Entire Cinematography of one Cramuel L. Jackson

Hello everyone, I hope I’ve found you all well today! The last time we spoke was shortly before Collinsville, where I did a bit to classify each of the expected decks. If I recall correctly, every deck that I mentioned in that article saw some degree of success but, somewhat unsurprisingly, the winners of the weekend seemed to be Stall Decks and Trevnoir. Stall was … Continue reading The Entire Cinematography of one Cramuel L. Jackson

The Enigmas of Expanded and Asides on Teching

Hello everyone! I’m Kiernan Wagner and I’m so excited to be back for my first Cut or Tap article in almost four years! Due to my local events being almost exclusively expanded and the way my schedule has worked out for larger events this year, I’ve been particularly focused on the format in juxtaposition with standard–a format I’ve played exactly one league cup in. Considering … Continue reading The Enigmas of Expanded and Asides on Teching

Meta Options for Dallas: ZoroGarb, Dark, and Ultra Necrozma Garbodor

Above is an audio recording of the article. Normally these recordings will be behind a paywall, but this was my first attempt at recording an article. The last two pieces have been about rogues and I want to give the meta-believers some content before Dallas. The three described decks are consistent, safe picks, with solid match ups. This piece focuses on the general strategy of … Continue reading Meta Options for Dallas: ZoroGarb, Dark, and Ultra Necrozma Garbodor

The Birds and the Bees: Expanded Vespiquen Checkmate

Before San Diego Regionals I had come to the conclusion that Persian Checkmate was the only deck I truly cared about and wanted to play. In my preparation for Dallas Regionals I have found that the same concept behind Persian in Standard can easily be applied in Expanded, but with more options and a higher level of consistency. The most significant additions are VS Seeker … Continue reading The Birds and the Bees: Expanded Vespiquen Checkmate

Controlling Expanded: Seismitoad Zoroark

The next major event is Dallas Regionals, which of course will be Expanded. Several bans along with a new set becoming legal means we will be playing in a dramatically different format from Portland. ZoroGarb took a big hit from the bans with the loss of Lt. Surge, Reset Stamp, and Red Card. However, the archetype that lost more than any other is Control. If … Continue reading Controlling Expanded: Seismitoad Zoroark

Options for Brazil: Dark Box, Malamar, Oranguru Pidgeotto, Persian Box, Gardeon, and PikaRom

Brazil Intercontinentals is this coming weekend and there is plenty to unpack with the introduction of Cosmic Eclipse to Standard. This piece covers information on several decks and how they can adapt to the new format. I start by going over information about the format in a general sense. The new Tag Engine is interesting and powerful, the impact of Pidgeotto is very real, and … Continue reading Options for Brazil: Dark Box, Malamar, Oranguru Pidgeotto, Persian Box, Gardeon, and PikaRom

Expanded guide to match ups for Blastoise, ZoroGarb, and ZoroControl

Before we get into this article, I want to make you aware that this post has a small library of my current lists. Recently I have been working hard on improving many of these lists and making the post easier to navigate. There are deck for current Standard, current Expanded, and Standard + Cosmic Eclipse. Check it out! Many of our subscribers have explained that … Continue reading Expanded guide to match ups for Blastoise, ZoroGarb, and ZoroControl

First takes on Expanded – Mewtwo variants, ZoroGarb, Archie’s Blastoise, and Turbo Dark

We all need a little guidance in the new Expanded format with multiple new sets released and about 4 months since the last major Expanded event. This article is here to give you a look at some of the decks that are predicted to be in the Top Tier. This piece is meant to give veteran Expanded players a refresher on the format and an … Continue reading First takes on Expanded – Mewtwo variants, ZoroGarb, Archie’s Blastoise, and Turbo Dark

Joker – using Blowns to find order within a chaotic format

“Introduce a little anarchy. Upset the established order and everything becomes chaos. I’m an agent of chaos. Oh and you know the thing about chaos, it’s fair.” – Heath Ledger (The Dark Knight, 2008) If you have been playing Pokemon since the rotation before Worlds, you should be acutely aware of the fact that the format is very luck-based. Pokemon feels like gambling. I don’t … Continue reading Joker – using Blowns to find order within a chaotic format

Shaggy Quaggy: a new look on NagQuag

Hello cut or tap readers, its Hunter back again with another article on a special deck poised for success at the upcoming Atlantic City Regional Championships. The meta two weeks out from AC has shifted slightly with an influx of Non-GX Ability Fire Box and a slight increase in Malamar hype. For the most part the top five decks are still the same: Mew3Box, PikaRom, … Continue reading Shaggy Quaggy: a new look on NagQuag

Green’s ReshiZard – the fire variant that gives you control

The biggest issue I have with decks like Mewtwo Box and Ability Zard are that they run almost entirely on Welder and Dedenne, leaving your match results largely up to drawing those at the right time. Discarding too many of one card or another off Dedechange, or prizing two Welder, can easily lose you games. That is exactly why I prefer Green’s; this variant of … Continue reading Green’s ReshiZard – the fire variant that gives you control

Dark Box – an approach focused on consistency

The main problem players have with Dark Box is bad variance. They can win four games in a row and feel like the deck beats everything, then lose four in a row and feel like the deck is garbage. I kept this in mind when building my list. If Dark Box can be consistent, it is without a doubt a very powerful archetype. The match … Continue reading Dark Box – an approach focused on consistency